Keeps

AnkiWeb addon 1217282111

Builds a village where new cards create villagers, missed reviews kill them, and coins, seasons, housing, taxes, wildlife, and expansion evolve the simulation.
AI-generated summary; may contain mistakes.

gamification

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AnkiWeb

Rating
2 (πŸ‘ 2 Β· πŸ‘Ž 0)
Updated
2026-09-12
Anki versions
2.1.1~
Description language
en

Maintenance

active

  • Last update or commit was 19 days before the snapshot (2026-09-12).

GitHub

No GitHub repository linked.

Will it work on my Anki?

Version branches
Min AnkiMax AnkiUpdated
2.1.1+2026-09-12
History across monthly snapshots

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Description

Welcome to the town of "Keeps" The goal of Mad hatters Medicine is to make learning instant and addicting. This game seeks to accomplish the later. It allows you to make a village with villagers. Every time you do a new card, you get a new villager. Every time you don't review the new card when it is due, that villager dies. This game will grow! Update it as we go and you won't loose your spot! I am open to new ideas as to where we can go with this. Leave a comment if you have an idea! No guarantees I'll follow it but I promise I will consider it. You can update the add-on as we go along and you won't loose your spot or villagers. 9/2/2026: Added coins for the villagers. If you get their card correct when it appears on the first attempt, they will get a coin. If you get it wrong, they loose a coin. They can go into debt. To be determined what they can do with their earnings. Someone commented on them building houses at certain points in the civilization, maybe they can use their money to buy resources to make things like this. Also added unique names for villagers up to 327,168 unique names/identities. I don't anticipate anyone to require more than this as it would require you to do 327,168 new Anki cards. I also fixed a bug where people were getting new villagers from relearned review cards. I also added seasons and night/day. Also, fixed some bugs and gave the people continuity even when you aren't watching them. changed the scenery as well. Started the implementation of the tax system so the user can earn coins to head projects and develop. Considering punitive options for failure to pay taxes but want to consider further before implementing. Also, added wildlife. 9/3/2026: Added holiday themes and made collection of fire wood and the building of fires more realistic. Made it so that villagers could exit confines of the village to walk off into the woods. Also, added IQ + personalities based on O.C.E.A.N. Also, will enable house building. They have to earn enough to afford a home (the amount that is enough will be affected by inflation) and their personality traits and IQ will determine if they decide to hire other townspeople to build a home. It can take a while for the townspeople to finish the home. If the owner of a house dies, the house will gradually decay. Trees are in the process of becoming limited resources. Currently cutting down trees is now required to build houses by the villagers. I also fixed a bug from the tax system where the user could extract money from people even if they don't have it. Fixed this bug. 9/4/2026: Fixed the trees and the relation of villagers with trees and added burial practice. Added grave yard expansion as needed if you slackers are not doing your reviews. Fixed some bugs with trees moving and walking on trees and made it so game continues even when you aren't watching it so that people keep moving and doing their thing. Also, let's add sound. 9/5/2026: fixed a couple behavior bugs of the villagers. 9/6/2026: Improved village boundaries (a bit more true to game). And improved fire preparation and burning of wood. Wood will burn over a time period that is proportionate to size of logs and villagers will save enough fire to keep the fire going for however long they choose that night. Makes things more realistic I say. 9/7/2026: Made it so you can get credit for New cards/reviews performed on your other devices when you sink your Anki. Also, fixed a bug where villagers were teleporting around. 9/8/2026: fixed some bugs with villager behavior. Fixed the fire walking issue. Made fire wood use better. 9/9/2026: fixed some burial practice bugs. lots of bugs fixed and lots more to fix. A little continuity goes a long way. Took long enough. 9/10/2026: My village is getting a bit cramped, I don't know about yours. Let's allow expansion of territory. The price is a small 500 coin/per acre fee. I may change the pricing of an acre down the road. TBD. They will save the lumbar from the trees that are cut down in the newly acquired land. Also fixed a couple bugs related to campfire behaviors. 9/11/2026: fixed some wood cutting glitches. Now villagers clear new boughten land and save lumbar.